Max de Vries Interview – What every project manager should know

I was recently fortunate enough to catch Max de Vries on a trip to the UK. Max has overseen complex IT projects in Europe, Asia and the US, in finance, public sector and now games for over 20 years, most recently being in charge of Popcap's Plants vs Zombies franchise, overseeing the launch of PvZ 2 and PvZ-Garden Warfare. I managed to fire off two quick questions before he had to go:

Q: What are the top 3 things every project manager should know?
Who to trust; how to communicate; and what would success look like.
Q: What are the common mistake that inexperienced project managers make?
  • Not realizing they are inexperienced
  • Making estimation a political process
  • Miscalculating the cost of saying no vs the cost of failure
  • Not thinking about the critical path hard enough
  • Thinking that people know what they want
  • Underestimating the value of a high functioning team
  • With agile processes: Modifying a process without understanding the reasons why the process works and doesn't work

So now you know.

Improving the accuracy of software project estimates: multiply everything by 3

I found when I'd worked in software for a couple of years that everything I delivered took me about three times longer than I expected.

Eventually I realised that my 'gut feel' for estimating a coding task was 'about how long will it take me to code this if I make no errors & get it right first go'. Which is a good starting point for an estimate, so long as you then go on to add testing, debugging, changing or misunderstanding requirements and time to release.

If you have stable requirements and a pushbutton deployment toolchain, then 3 x gut feel is may be about right. That covers clarification of requirements, testing, subsequent clarification of misunderstanding, and deploy.

If you haven't got those things, x5 or higher is usually closer.

I notice that others have found something similar. I'm please to find that multiplying by 3 puts me about 4.7% ahead of the curve - http://alistair.cockburn.us/The+magic+of+pi+for+project+managers.

Project Success vs Project Value

Somehow earlier this year I subscribed to the chaos report email. Given the significant criticism of chaos report's measure of success - on time, on spec, on budget - I was amused by this week's email which poses the question whether their success criteria are relevant. What the Standish group does have that most of us don't, is access to a large number of (unpublished and hence unverifiable) examples.

From the email: "Which is more important project success or project value? It turns out the project success and project value is orthogonal or at right angles to each other. The harder you strive for perfect success the lower your project value. The harder you strive for greater values the lower the success rate.

We know this because we have coded each of the 50,000 projects within the CHAOS Database a success rate and value rate. Each rate has a score from 0 to 100. By grouping the projects by organization we can come up with a ranking by success and value. We then can compare the rankings. One of the items we discuss is another question Is the traditional triple Constraints (cost, time, and quality) measurement still appropriate?"

I'm surprised by the assertion that success and value are orthogonal. I'd have thought that there was at least some connection between time/cost/functionality and perceived value; if the value of your project is not in the spec, surely you wrote the wrong spec?